True/False Indicate whether the
statement is true or false.
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1.
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You cannot resize the Stage but you can change the background color applied to
it.
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2.
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Objects developed by another program cannot be imported directly to the
Stage.
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3.
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Frames in a Flash movie are similar to frames in a motion picture.
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4.
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Files in .swf format can be edited in the Flash program.
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5.
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You cannot animate an object’s appearance.
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6.
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The stacking order of the layers in the timeline is important because objects on
the stage will appear in the same stacking order.
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7.
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Dragging the playhead allows you to do a quick check of the movie without having
to play it.
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8.
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The number of scenes in a movie is limited only by the computer’s
memory.
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9.
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You can use Flash to create enhancements to Web pages, such as animated logos
and interactive navigation buttons.
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10.
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In general, a balanced design is not very appealing to the viewer.
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11.
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The figure above depicts the timeline of a movie with one object.
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Multiple Choice Identify the
choice that best completes the statement or answers the question.
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12.
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The ____ is used to organize and control the movie’s contents by
specifying when each object appears on the stage.
a. | panel | b. | frame | c. | stream | d. | timeline |
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13.
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____ help to organize the objects on the stage.
a. | Layers | b. | Projectors | c. | Playheads | d. | Views |
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14.
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____ are floating windows, meaning that you can move them around the
workspace.
a. | Projectors | b. | Panels | c. | Layers | d. | Frames |
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15.
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Flash files are called ____.
a. | documents | b. | views | c. | programs | d. | scripts |
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16.
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Flash files have a ____ file extension.
a. | .flash | b. | .fla | c. | .fl | d. | .txt |
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17.
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Files are created from Flash movies using the ____ command.
a. | Create | b. | Run | c. | Execute | d. | Publish |
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18.
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____ in screen design refers to the distribution of optical weight in the
layout.
a. | Balance | b. | Unity | c. | Movement | d. | Project
Management |
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19.
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____ files, such as Windows .exe files, maintain the movie’s
interactivity.
a. | Projector | b. | User interface | c. | Storyboard | d. | Flowchart |
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20.
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The ____ command moves the playhead to Frame 1.
a. | Play | b. | Step Forward | c. | Rewind | d. | Step Backward |
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21.
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The ____ command moves the playhead forward one frame at a time.
a. | Play | b. | Rewind | c. | Step
Backward | d. | Step Forward |
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22.
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The ____ command moves the playhead backward one frame at a time.
a. | Step Backward | b. | Step Forward | c. | Rewind | d. | Play |
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23.
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A(n) ____ shows the layout of the various screens.
a. | user interface | b. | storyboard | c. | flowchart | d. | object |
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24.
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In the figure above, the playhead is at ____.
a. | Frame 1 | b. | Frame 2 | c. | Frame
3 | d. | Frame 4 |
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25.
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____ refers to the way the program reacts to an action by the user, such as a
mouse click.
a. | Tone | b. | Functionality | c. | Treatment | d. | Balance |
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